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COLOSSAL CARDBOARD GAME NIGHT

  • Vault of Midnight Inc 219 S Main St Ann Arbor, MI, 48104 United States (map)

COLOSSAL CARDBOARD GAME NIGHT RETURNS

Join us Sunday, October 1st from 2 to 8pm for some BIG board gaming in our secret 3rd floor gaming lounge.  Colossal Cardboard is our six hour, chunky game event featuring some of our favorite large scale tabletop experiences!

Each table will have a dedicated Vault Game Cleric on hand to get you up to speed and playing your selected behemoth.

TICKETS ARE BY GAME AND TABLES WILL FILL UP - TICKETS ARE $20 PER PLAYER

FEATURED GAMES FOR THIS EVENT - 

  • Nemesis - Game Cleric Carlos

    Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game, you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece.

  • Dwellings of Eldervale - Game Cleric Jamie

    Dwellings of Eldervale is an epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons, wizards and warriors battle for dominance over 8 elemental realms. Players control unique factions seeking to adventure, battle, grow in power and ultimately dwell Eldervale, shaping it to their vision. Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units.

  • Rising Sun - Game Cleric Curtis

    Rising Sun is set in legendary feudal Japan. Each player chooses a Clan and competes to lead theirs to victory by accumulating Victory Points over the course of the Seasons. Each Clan possesses a unique ability and differs in Seasonal Income, Starting Honor Rank, and Home Province. Over the course of the game, players will forge and break alliances, choose political actions, worship the gods, customize their clans, and position their figures around Japan. In Rising Sun, players are encouraged to use diplomacy, negotiation, and even bribery to further their cause. Players can make deals at any point in the game but no deals are truly binding.

  • Root - Game Cleric Ken

    Root is a game of woodland might and right. Stalk the woods as one of the Vagabonds, seize the initiative with the Eyrie birds of prey, rule over your subjects as the Marquise de Cat, or command the Woodland Alliance to create a new order. With creatures and cunning, you'll rule a fantastic forest kingdom in the ultimate asymmetric board game of adventure and war.

  • Spirit Island - Game Cleric Rachel

    Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Team up to save your home from the invaders!

  • Terra Mystica - Game Cleric Andy

    In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Play fantastical factions, expand your influence by terraforming and join cults!

  • Anachrony - Game Cleric Tom

    In Anachrony, players assume the roles of the iconic Leaders of four ideological Paths, striving not only for the supremacy and well-being of their people but also their survival. With the foreknowledge that a large asteroid is heading toward Earth, they will plan for the coming impact and prepare their Path to aid in the evacuation of the World Capital. While each path will prove their resilience after the devastating impact, only one will become the home of the new, re-established World Council and the superior power on New Earth. Use Exosuits & time travel to ensure your vision for the future after the cataclysm!

Age restrictions: any players under the age of 16 require a parent or guardian to register and play in the same game as the registrant.

Earlier Event: September 28
GAME NIGHT GRAND RAPIDS
Later Event: October 1
GAME NIGHT DETROIT